Hi, I am still a newbie to 5e and having problems adjudicating Suggestion spell (or even spells in general). First of all, does creature succeeding in a saving throw against a spell that does not have an effect on failure knows that a spellcaster tried something nasty? Secondly, is verbal component in Suggestion spell separate incantation set apart from the actual suggestion? I am asking because my player used it repeatedly to his benefit and I am wondering if I am doing the right thing allowing him for so much freedom with the spell.
If an NPC makes it saves (and it is reasonably intelligent) it knows a spell was just cast.
I make the "suggestion" the verbal component.
I also make it an easy Spellcraft or Knowledge (arcana) check to identify the spell.
I am asking because my player used it repeatedly to his benefit and I am wondering if I am doing the right thing allowing him for so much freedom with the spell.
For me though the spell just lends strength to your suggestion, which is uttered so that the spell target hears it; so if (s)he saves (s)he could wonder who the PC is, and why keeps giving unsolicited suggestions. And, of course, react accordingly.
I lean on the side of letting the target know that they were hit by some sort of spell. That makes the enchanter's ability to memory wipe against hostile charms more effective.
It's a bit of a game changer. If you want a PC to stop casting it ALL THE TME, their needs to be some pretty serious consequences to having it fail.
Personally I go with how I imagine a save against it would work in a movie. The target might get an arcana check, and he definitely asks you why you're talking so slowly and asking him to do ridiculous things, and if he's someone of sufficient importance (like a king) in a magical world, he's probably had mental resistance training, and will KNOW why you're talking slowly and asking him to do ridiculous things.
So, having this questions in mind, I ruled back than, that we would stick to the "Jedi mind trick" image of the spell that we had in our heads (PC knows if the spell fails, NPC doesn't know he was being influenced, suggestion is the verbal component). But is this really how the spell was designed? And is loosing spell slots really sufficient penalty for this spell failure?
Possibly not quite as much fun as leaving it all mysterious, but it looks about right from here.
Cheers,
Roger
Opposed Wisdom(Insight) vs Charisma(Deception) rolls?
ncG1vNJzZmivp6x7prrWqKmlnF6kv6h706GpnpmUqHyiuthmqq6fl5rAtbXOp6pmnp%2BnerW0xGaqrp%2BXmsC1tc6nZW1oaGp%2Bdns%3D